Team Fortress Wiki
The most prominent of the shorts are contained in the Meet the Team series, 2 Meet the Team; 3 Source Filmmaker; 4 See also; 5 References. that at the end of Meet the Medic, at the scene where the that the PlayStation 3 and Xbox instruction manuals included with The. Official Team Fortress Wiki. the official resource for the Team Fortress series. Both ends appear as team-colored devices that rotate quickly to form glowing.
When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins. For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team.
The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team.
The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins.
Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change. A team wins by capturing all the control points.
A team wins by holding the briefcase on a loading platform until they reach the top of the platform.
To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. To win each team must score 5 goals or have the most number of goals at the end of the timer. To score a goal, a single ball, the "jack", can be picked up and thrown. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons.
The players win upon successfully defending their base from the bomb until the last wave. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes.
It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference. For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray.
The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy.
A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army the Soldier is armed by default with a rocket launchershotgunand a folding shovel.
The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health. The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask.
By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".
He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk!
In the video announcement for the "Jungle Inferno" update, Mann Co. May Learn how and when to remove this template message Team Fortress 2 is played competitivelythrough multiple leagues. Highlander nine players per team, one of each class6v6 usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situationsor 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6.
While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs". Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams.
Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches.
Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve. In FebruaryValve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month. He berates the Pyro, at first humorously implying the Pyro is a menstruating woman, but promptly explains that he just needs the Pyro to stop blocking the plane's door.
He realizes there are several crates of honey on the plane, which must have interested the bears. Soldier forms a plan to eat all the honey, thus losing the bears' interest, but that plan goes awry and they all get sick to their stomachs with a huge quantity of honey left.
They come up with a Plan B - fix the plane - but the bears arrive before they can attempt to do so. A bear swipes at the Scout, causing a shower of bones everywhere, but the Scout is revealed to be fine, claiming those were the bones of Earhart that were stuck in the costume. The bear attacks again and the Scout swings a leg bone at it.
The bear is defeated, but the bone snaps, and two more bears soon approach.
Template:Did you know/Previously featured facts - Official TF2 Wiki | Official Team Fortress Wiki
Soldier decides to strip nude and cover himself in honey, planning to grapple the bears. Soldier snaps the neck of the second bear. The third bear, seen by Pyro as a friendly camp guide who claims 'fire is nobody's friend', is viciously ripped to shreds with the Fire Axe. The trio celebrates the defeat of the bears, and they soon catch Heavy's attention.
Heavy states the bears were babies. Scout expresses disbelief, claiming the Heavy calls everyone a baby, but Heavy reveals he was being serious and that they had angered the mother of the bears. Heavy prepares to fight the bear as the Scout begins bleeding out from an injury incurred during the encounter with the first bear, and the Soldier and Pyro eagerly look on.
A voice states 'the bear killed every last one of them', and it is revealed to belong to the clueless mayor of Teufortbut it is revealed that he was not talking about the mercs' predicament, but the origin of Teufort. According to him, the founder survived a bear mauling by hiding under his wife's corpse, and started a town called Hugginsville on top of where her body lay. Two rowdy teenage bullies forced him to rename it Two Farts, and out of fear, the founder never fully changed the name back, hence the name Teufort.
The mayor concludes reading the story, asking the librarian if all the books are about Teufort. The librarian replies no, and the mayor tells him any books not about Teufort must now be burned.The Quirks of German TF2
Gray Mann enters, asking the mayor for the genealogy records from the 's, but the mayor tells him they were all burned by a mysterious womanand Gray becomes agitated, grasping the burnt tatters of Helen's genealogy certificate.
The comic returns to a close-up of the bear, who, upon a zoom-out, is revealed to be dead and on the dinner table of Heavy and his family. Soldier sits at the table still nakedwhere the Heavy's mother stands polite and attentive, asking if he needs anything.
Heavy is heard in the background, telling Soldier he needs to put some pants on. Soldier is then offered soup, and is suddenly greeted by the ghost of George Washington, ordering him to resist the soup's temptation.
Another ghost, this one of Benedict Arnold, appears, telling Soldier that the greatest crime he had committed before dying was not eating soup, which Washington confirms.
Arnold urges him to eat the soup, but Washington objects, leaving the Soldier torn at this moral decision. A ghost of the Scout's hot dog costume appears and interrupts the other ghosts, claiming that it was never eaten but that eating the soup could save its soul.
The Heavy's mother turns to her son, incredulous, stating the Soldier had been screaming for five minutes over a simple bowl of soup. Scout's scream is heard then, revealing that he survived. Heavy's mother says that a woman named Zhanna later revealed as one of Heavy's three younger sisters is ministering to him, to which the Heavy expresses his objection.
Scout awakes from a nightmare, exclaiming that in the dream, the Spy was his dad. He panics, but soon realizes that it was merely a dream and relaxes, questioning where he is. He is greeted by Zhanna, who tells him she has not seen a man in twenty years. She expresses a desire for intercourse with Scout, which he promptly agrees to, but as he undresses, he hears the voice of Miss Pauling in his head, asking if Scout had forgotten about her.
Scout objects, saying that in the six years that he knew her, they hadn't even gone on a date, but Pauling says that she would find it 'sexier than anything' if he waited patiently for her to change her mind. Scout agrees with her point, and begins to reject Zhanna with a lengthy explanation, but Zhanna leaves out of sheer boredom from Scout's talkativeness.
She then picks up the Soldier, and it is implied that the pair make love. Heavy's two other younger sisters, Yana and Bronislava, return from hunting, and Heavy greets them, saying they have company. The sisters begin picturing over-romanticized versions of Sniper and Spy. However, they are let down when they find the Scout, who loudly proclaims that he is "taken", the Pyro burning a napkin, and the Soldier, wearing a frilly pink dress and claiming he "has a girlfriend now".
Scout begs for the Heavy to return, but he refuses, saying he must protect his family from danger, but Bronislava claims she's sick of the cabin and tells him the family can fend for itself now.