Raiden (Metal Gear) - Wikipedia
It was the memorable character of Solid Snake that had made so many of We don't have to imagine how Raiden feels in relation to Snake. Where was the bit where Solid Snake fought a Harrier jet on the desperate to tie everything from Raiden's relationship with Rose to him being. Instead, players spent most of their time playing as Raiden, a whiny Snake built a smooth relationship with the less experienced soldier Meryl.
This is further addressed by the staff's motivation to make a new sequel to Metal Gear without Kojima. Sons of Liberty introduces the player to Raiden in the Plant chapter; he is introduced as a newly recruited, virtual reality-trained member of FOXHOUND with no live combat experience before his current mission.
Upon hearing this news, Raiden reconciles with Rosemary. Revengeance set four years after Metal Gear Solid 4 shows Raiden's return as the main character. However, they are attacked by a group of terrorists called Desperado Enforcement LLC that kill his protectee and leave Raiden near dead. Saved by Doktor, Raiden starts working with them to fight Desperado.Metal Gear Solid V: Snake Eraser Returns
This results in Raiden abruptly resigning from Maverick to pursue and retrieving the children's brain casings from World Marshal, embracing his sadistic persona in the process, "Jack the Ripper". Raiden manages to stop Armstrong's actions and decides not to return to Maverick, having his "own war to fight", as he travels to the Middle East to battle World Marshal mercenaries. Snake Eaterhis character is the subject of parody throughout the game by debuting character Raikov. Guns of the Patriotsfighting for control of the franchise with Solid Snake in a series of comic scenes.
A sequel to the trailer was produced entitled "Metal Gear Raiden: Snake Eraser" in which Raiden travels to the past to assassinate Big Boss but fails comically. Portable Ops Plus expansion pack, where he is an unlockable character.
Ground ZeroesRaiden stars in a non-canon mission titled "Jamais Vu". His mission objective is to incapacitate a group of soldiers known as the "body snatchers" a reference to the android replicators in Kojima's other work Snatcher. His appearance in this game is modeled after his Metal Gear Rising design. The Metal Gear Solid 2: Sons of Liberty comic book adaptation by Alex Garner retells Raiden's role in the series, with few changes made to the story.
His relationship with Solidus is explored when he remembers his past; when about to be killed by Solidus, Raiden is saved by Snake.
What kind of relationship exists between Snake and Raiden? | IGN Boards
When Raiden kills Solidus he cuts the rope on Federal Hall National Memorial 's flagpole, causing an American flag to fall over his enemy's body. This scene was deleted from the original game due to the September 11 attacks.
He may be accessed by buying the Metal Gear Solid 4 downloadable content. Brawl as a collectible sticker and in Assassin's Creed: Brotherhood as an alternate skin for Ezio Auditore da Firenze. Writer James Newman commented that fans' reactions were highly negative, as though their expectations had been "betray[ed]" by Kojima. Trailers for Metal Gear Solid 3: Snake Eater in which Raiden is mocked were considered by Newman to be Konami's comic response to fans' disapproval.
Fearing negative feedback as in Sons of Liberty, producer Hiroyuki Kobayashi said Capcom aimed to make newcomer Nero fun to play like returning Dante and intended to make him stronger at some point. He mentioned having had difficulties illustrating the character. Meikleham also called Raiden a "surprisingly likeable character" and found his dynamic with Solid Snake appealing. Regarding response about Raiden replacing Snake as the main character, Flynn thought that fans were angry at the idea that Raiden would replace Snake for all subsequent games.
Raiden was one of the most hated characters in gaming, mostly because he abruptly replaced Snake as the lead in Metal Gear Solid 2, though it didn't help that he was prone to fits of whining.
Even though he showed flashes of swordsmanship akin to the beloved Cyborg Ninjafans rejected him with a passion. GameSpot applauded his actions in the trailer, calling it "wordlessly awesome" and comparing his stunts with those in the film Casshan: IGN's Jesse Schedeen listed Raiden as one of the "gaming icons" and most valuable players ofin response to his role in an upcoming Metal Gear title.
Rising [Metal Gear Rising: Revengeance] will make you love Raiden", explaining why fans who disliked the character would find his character and role appealing in the game. Suddenly, he is pulled out of the immediacy of action and pressed to contemplate the meaning of the moment.
Amidst that spell, the player is presented with a host of themes and problems to begin to consider. For instance, riding that elevator up to the top of the Big Shell, each and every player had ask him or herself, on some level, who is this new character?
As it turns out, Raiden represents the player's self as a gamer. Raiden has no real combat experience.
All of his training comes from VR simulation. Like the player, he is the mere image or reflection of what Solid Snake is in actuality.
Although we learn these details over the course of the game, during that elevator sequence, we actually experience their impact for ourselves in real time. We too are mere simulations of heroes, dreamers who forgot momentarily that they were in a dream, and the revelation of Raiden was like a bucket of cold water thrown in our faces. We don't have to imagine how Raiden feels in relation to Snake because we have already undergone the same realization in relation to the game itself.
The conversations about the dawn of the internet, VR, meme theory, and genetics that will follow all attempt to approach this concern from different angles. But the switch to Raiden is perhaps the moment in which the issue most powerfully impresses itself upon the player, even if for some it remains latent or unconscious.
This moment of having the rug pulled out from under player was clearly something Kojima felt passionately about. MGS2 was, without exaggeration, the event of the PS2 era. It was the mega-blockbuster console exclusive to end all mega-blockbuster console exclusives. Thus, the financial stakes of the game were immense. Such scenarios are not ones in which game makers and producers are wont to take chances.
What kind of relationship exists between Snake and Raiden?
It would have been easy enough not to rock the boat and just give players more of the Solid Snake they were looking for. But Kojima defied them, and consequently risked alienating them as well as severely undermining the series' future, for the sake of creating a powerful moment to frame a narrative journey that would continue to the game's end.
Kojima did this at a time when hardly anyone was taking video games seriously as aesthetic objects.