How To Beat 10-14 in Alchemy Stars

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10-14 is one of the hardest stages in the game. If you don’t defeat the Boss within 4 turns, you automatically fail the stage.

If that wasn’t enough, you’ll also be Cursed – meaning that only your Captain can auto attack and use their Chain Combo.

Luckily, we can clear the Curse by triggering Aurora Time – meaning we have to connect 15 tiles of the same color all at once.

Things to keep in mind:

  • You’ll need a lot of tiles, so bring a lot of Converters
  • Schummer’s health is locked, meaning you have to wait another turn to deal more damage after getting her to 49%
  • Clearing this requires a lot of RNG – don’t get demoralized if it takes you a while to clear.
  • Schummer takes up a 2×2 area. Bring Detonators.
 

Teambuilding

This is the team I’ll be using to clear 10-14:

  • Barton
  • Bethel
  • Bethlehem
  • Azure
  • Sariel

As you can see, I have 3 Converters and 2 Detonators.

 
Usually Barton is never in the Captain slot / Alchemy Stars
Usually Barton is never in the Captain slot
 

If you have a Max Breakthrough (MBT) Cross Converter, you should use that element to clear the stage. They make it a lot easier.

Normally a Converter would never be the Captain, but this is a special case. You need tiles to clear the Curse, and only the Captain can use their Active Skill while Cursed.

 

Winning The Fight

 
Schummer (the Boss) is in the center / Alchemy Stars
Schummer (the Boss) is in the center
 

You can see the four Daemon’s in each corner. Every turn, one will activate. Once all four are activated you’ll automatically fail the stage.

However, you can deactivate Daemons by triggering Aurora Time.

Next turn, your team will be Cursed – so use all of your Active Skills now. This is why it’s important to bring a lot of Converters.

Now the stage looks like this:

 
Make sure you have 15 connected tiles / Alchemy Stars
Make sure you have 15 connected tiles
 

It might be tempting to go attack Schummer, but instead, I’m going to skip a few turns. This is done by double-tapping on your team.

This is done to stall for your Captain (or other Converter’s) cooldowns.

 
Three Daemon have been activated / Alchemy Stars
Three Daemon have been activated
 

Now that Barton’s skill is almost refreshed, and Sariel’s skill is up, I’m going to use 15 blue tiles to trigger Aurora Time.

Don’t use them all – you’ll need them soon.

 
Don’t use all the tiles / Alchemy Stars
Don’t use all the tiles
 

I’ve damaged Schummer a bit, and I can use my other Aurorian’s skills again. Bethel and Azure’s skills are nice, but Sariel’s is the important one.

Now my board looks like this:

 
Remember that you can’t take Schummer below 49% HP until you clear the HP lock / Alchemy Stars
Remember that you can’t take Schummer below 49% HP until you clear the HP lock
 

Now that my other Aurorians can also attack and use their Active Skill, I’m going to use more (but still not all) of the blue tiles to damage Schummer.

Now my board looks like this:

 
The Daemons have been deactivated / Alchemy Stars
The Daemons have been deactivated
 

Instead of using the blue tiles, I’m going to wait so that I can use Barton’s Active Skill next turn. Schummer will move you, so pray that she puts you in a good spot.

At this point my board now looks like this:

 
This clear is RNG dependent / Alchemy Stars
This clear is RNG dependent
 

Now I’m going to use Barton’s skill again – this is why he’s set as Captain.

 
Schummer is lined up nicely– you might not be so lucky / Alchemy Stars
Schummer is lined up nicely– you might not be so lucky
 

Now, once again, I’m going to use just enough tiles to trigger Aurora Time.

I’m left with this:

 
I should have waited another turn for Sariel’s skill / Alchemy Stars
I should have waited another turn for Sariel’s skill
 

This is your last chance to beat Schummer. I still have a Converter left, which will give me just enough damage to defeat Schummer.

 
Defeated! / Alchemy Stars
Defeated!
 

It’s important to note that I used Water because of Bethlehem – she allows for flexible conversion, but she’s also a limited unit.

This is more of a guideline to help you figure out what you can do to beat 10-14, since your own list of available units is probably different from mine.

Still, the core idea is the same:

Bring Converters, stall for time, and then hit Schummer as hard as you can in Aurora Time. Good luck!

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Robert Brandon

Robert has been playing games since he was a teen, and has been building and selling computers as a hobby for a little over 3 years now. When he's not busy following internet trends and game news, he spends his time reading, writing, and duking it out with others in a wide variety of multiplayer games.